Categories
ideas inside art visual

Seek and ye shall find / Enlightenment helmet

Yes, enlightenment

I could use one of these right about now. Via these genius­es.

Categories
basketball ideas

Ideas / NBA Season Ticket, the trash-talk edition

I've got the killer app for the NBA tele­vi­sion-view­ing expe­ri­ence, some­thing that will melt faces around the world and pro­vide the league with yet anoth­er license to print mon­ey. (Props to Justin and Zidane who sparked this idea last night as we watched Game 3.)You could call it: NBA 360, or the Court­side Pack­age, or the Real NBA Court­side 360 Pack­age or what­ev­er, but the con­cept is sim­ple … Arrange some micro­phones around/above the court, and cre­ate a pay TV ser­vice that allows fans to hear the trash talk that accom­pa­nies every game. Even bet­ter: You could elim­i­nate the announc­ers, and go au naturel: Game trash talk sound­track, noth­ing more.

Kobe Bryant & Kevin Garnett exchange pleasantries
"I feel so mis­un­der­stood, KG. Some­times I just wish the fans could know the real Kobe." [Pho­to: Stephen Dunn]

David Stern will nev­er go for it, you say? You may be right — today — but Stern is a prod­uct man­ag­er at heart. His recent crack­downs may seem moral in nature, but they're real­ly efforts to main­tain the integri­ty of the cur­rent NBA brand. Of course, cer­tain brands con­tin­u­al­ly change, and some brands are forced to change. (Gen­er­al Motors can't con­tin­ue to be known pri­mar­i­ly the mak­ers of Sub­ur­bans and Hum­mers for­ev­er, for instance). Some­time soon, I expect that Stern will do what all good PMs do: Evolve his prod­uct and brand to respond to the market. 

Why a trash-talk channel, then?

Well, my guess is that peo­ple har­bor few­er and few­er illu­sions about what's hap­pen­ing on the court. It obvi­ous­ly ain't Sun­day School, as much as the NBA wants you to believe it is. Also, even the slight­est peek at the trash talk is fas­ci­nat­ing. The one and only time I sat close to court­side — in Toron­to, 2003, end of the sea­son, against the Hor­nets — I heard Baron Davis and Rafer Alston go at it for a few sec­onds near the side­line and I was stunned: It was deeply per­son­al, and pro­found­ly enter­tain­ing. (It's also unre­peat­able on a fam­i­ly-ori­ent­ed blog like this). Curt Schilling sat court­side dur­ing Game 2 of the Finals, and he also was strange­ly com­pelled by the trash talk:

… About 43 times last night I heard things being said that would have made me swing at some­one. These guys talk MAJOR trash on the floor, and the great part is that most of the times I've seen it the guy on the receiv­ing end usu­al­ly doesn't respond much, if at all, and just plays the game, school­ing the guy who feels like he needs to talk to make his game better.

For exam­ple:

Last night KG goes to the line, Lamar Odom (who I became a fan of last night) is say­ing "Hey KG why don't you help on the ball down here?†Point­ing to the paint, and I am guess­ing he's ref­er­enc­ing the fact that KG wasn't down in the paint mix­ing it up. He says it again, loud­ly, KG doesn't even acknowl­edge him, and sinks both. Impres­sive, total focus.

For the record, I was ask­ing KG the same ques­tion from the pri­va­cy of my liv­ing room.

Anyway, on a philosophical note

For the last 10 or so years, the NBA has been in a sort of con­flict­ed ado­les­cence. Stern makes extreme efforts to man­age an out­ward appear­ance of nor­mal­i­ty, but this bare­ly masks the tur­bu­lence beneath the sur­face. He cre­at­ed a dress code, and he enforces strict poli­cies on com­mu­ni­ca­tion with the media. Mean­while, every­one asso­ci­at­ed with the league — fans, play­ers, coach­es, etc — knows that this is all win­dow-dress­ing, and dat­ed win­dow-dress­ing at that. There is a deeply com­pelling game with­in a game going on; why not pro­duc­tize it? There are per­son­al­i­ties, feuds, vil­lains, heroes, and so on — why not bring them out, and cre­ate a ser­vice that peo­ple will pay for in the process?

Categories
ideas ixd web

Idols / Khoi Vinh of NYT.com

I've fol­lowed Khoi Vinh's excel­lent blog, Sub­trac­tion, for a long time. A cou­ple of years ago, he became the Design Direc­tor of the New York Times web­site, and in the mean­time the site has real­ly changed, for the bet­ter, most­ly, I'd say. This week he's doing a Q&A about his work, the NYT, design, and all of that.As I've always been curi­ous about what he does in his role, and the struc­ture of the NYT.com UX depart­ment, I was glad to see that some­one went there right off the bat:

As the design direc­tor, my respon­si­bil­i­ty is to over­see the cre­ative aspects of these con­tin­u­al improve­ments. Each one is a project of its own with some range in scope, from very short and dis­crete to long and drawn out over many months. And each project requires one or more of the mem­bers on my team: infor­ma­tion archi­tects (who are charged with orga­niz­ing the fea­tures and the flow of infor­ma­tion so that peo­ple can make use of them most intu­itive­ly), design tech­nol­o­gists (who do the actu­al cod­ing of many of these sites, using HTML, CSS, JavaScript, Flash, etc.) and/or visu­al design­ers (who han­dle the over­all look and feel, includ­ing lay­out, typog­ra­phy, col­or, pro­por­tion, etc.).You could say that all put togeth­er, the final prod­uct of our efforts is the user expe­ri­ence, or the sum total of the con­tent and the frame­work as it's used by vis­i­tors to the site. Of course, it's not true that my design group is the only team respon­si­ble for cre­at­ing this expe­ri­ence; it's real­ly the result of con­tri­bu­tions across the board, from edi­tors and reporters to project man­agers and soft­ware engi­neers and many more.

More here.

Categories
architecture ideas lit

Readings / Design, westerns, obsolete vernaculars

Thomas Allen - Fathom
This is a pho­to by Thomas Allen. I first noticed his stuff when I saw the cov­ers of Vin­tage reis­sues of James Ellroy's nov­els (like this one for Sui­cide Hill). The pho­to above is from a series of dio­ra­mas that Allen cre­at­ed from cut-outs of 50's pulp nov­els. I love the use of the book-ends as tex­tured under­wa­ter scenery here. Genius. Pho­to: Foley Gallery.


A lot of what I've been read­ing seems to res­onate with my 9‑to‑5 work. Last night, I was read­ing archi­tect Witold Rybczynski's account of a shed-build­ing exer­cise that turns into a much, much more — The Most Beau­ti­ful House in the World, and this pas­sage jumped out at me, most­ly because it spoke so elo­quent­ly of the stuff I val­ue in design work:

The psy­chol­o­gist Bruno Bet­tel­heim once char­ac­ter­ized children's play as an activ­i­ty "char­ac­ter­ized by free­dom from all but per­son­al­ly imposed rules (which are changed at will), by free-wheel­ing fan­ta­sy involve­ment, and by absence of any goals out­side the activ­i­ty itself" …

Bet­tel­heim quotes a four year-old who asks, "Is this a fun game or a win­ning game?" The soli­tary build­ing game is a fun game–there is no oppo­nent. The con­cept of fun is elu­sive and resists easy def­i­n­i­tion, but it is an undis­put­ed element–perhaps the element–of play. In the present con­text, it is enough to note that fun does not imply fol­ly or lack of seriousness–quite the oppo­site … What keeps [the archi­tect] involved for such long peri­ods of time is that the out­come of the design process is unpre­dictable: it is the result of chance, as in play. He does not know ahead of time exact­ly what the result will be. He could save him­self a lot of time and look for a sim­i­lar build­ing to repro­duce exact­ly; but this would make as lit­tle sense as build­ing the same house of cards again and again, or solv­ing the same cross­word puz­zle. The issue here is not orig­i­nal­i­ty but fun.

The empha­sis in that para­graph is mine. This week­end, I was read­ing a New York Times fea­ture on my man Robert Irwin, and I found myself smil­ing at this:

A favorite term is "par­tic­i­pa­tion." [Irwin] cites, for exam­ple, his 1997 trans­for­ma­tion of a room that over­looks the Pacif­ic at the La Jol­la branch of the San Diego muse­um. Rea­son­ing that he could not com­pete with the sweep­ing view, Mr. Irwin cut three rec­tan­gles — squares almost — into the exist­ing win­dows. "At first I didn't real­ize the glass was tint­ed," he said. "So not only did my holes let in air and sound, adding anoth­er dimen­sion to the expe­ri­ence, but they made every­thing seen through them appear in greater focus." You might say he opened the win­dow, that age-old pic­to­r­i­al device, let­ting in a cool rush of reality.

Once upon a time, I wrote a long post about Irwin's biog­ra­phy, See­ing Is For­get­ting the Name of the Thing One Sees by Lawrence Wech­sler; when I say that it blew my mind, I mean that the book expand­ed my mind, made me real­ly think about the way I rec­og­nize, inter­pret and under­stand the things I see. Final­ly: Cor­mac McCarthy. I'm reach­ing back in time, back to 1994, back to the night I dis­gust­ed­ly flung my copy of All the Pret­ty Hors­es out the win­dow of my apart­ment. (Lat­er that night, I saw the same copy for sale at 16th and Mis­sion BART). Any­way, I'm will­ing to recon­sid­er my judg­ment that McCarthy is no more than a smar­ty­pants Zane Grey writ­ing for arm­chair gau­chos. The Road stuck with me, real­ly deeply upset me, and I respect that. So I'm giv­ing him anoth­er try, and so far, so good: I got a nice copy of The Bor­der Tril­o­gy, and was quick­ly trans­port­ed by the prose, though of course I was remind­ed of Owen Wilson's char­ac­ter Eli Cash, in The Roy­al Ten­an­baums. His book, Old Custer, was writ­ten in what he char­ac­ter­ized as an "obso­lete ver­nac­u­lar," exhib­it­ed in this excel­lent bit:

The crick­ets and the rust-bee­tles scut­tled among the net­tles of the sage thick­et. "Vámonos, ami­gos," he whis­pered, and threw the bust­ed leather flint­craw over the loose weave of the sad­dle­cock. And they rode on in the frisca­lat­ing dusk­light. [More quotes from the Roy­al Ten­an­baums]

Damn, that's good.